Have you ever dreamed of using such kind of software on your main account without risk of getting VAC'ed? Well, I guess you're on the right way. Due to unique polymorphic/metamorphic data mutations, our loaders are different for every single user and they never match. Moreover, the memory state of the loaded up loader/DLC is different as well which makes memory dump reports completely useless. You can be sure that you will not get banned due to some random guy trying to report their loader.
* Besides any kind of VAC protection, you should use it wise, since there's no 100% cure from VAC.
Sales every month plus an ability to upgrade to lifetime during the first week after payment makes Null Core the best product on the market to try out, besides we guarantee money back during the first day after payment, if there are reasons for that.
* Valid reasons are:
1. Compatibility issues that could not be resolved after contacting our tech support
2. Hardware identification issues
Our new window-based UI enables you to use the software in a more natural and comfortable way. Extreme color scheme customization with up to 12 presets.
Everything you customize in the software is stored in the Cloud and is syncronized upon each connection allowing you to access your freshest configs and presets without any additional actions. You also do not need to worry about quitting the loader if your internet connection is down since it will save locally and sync during the next connection.
The new Render Group system allows you to create hierarchy based groups that apply effects to what you want and when you want. Create up to 32 Render Groups and have the visuals you want not just what the software devs give you.
Inspired by Elite: Dangerous, the radar now includes sensors, allowing you to see your current speed and active features. New dynamic scaling enables you to see further when moving fast and zoom in when standing still. Supports different styles and custom colors, radar items follow your current render group preferences.
Accurate backtracking enables you to gain the advantage of killing people after they've found cover while fake latency ensures to give you the maximum available record history. Combined with ping reducer it allows you to move the window by ~450ms to the past while maintaining a legitimately low ping.
Love playing with Null Core in different games? You don't have to get used to features, visuals and other things that are different. We have one fixed style, shared feature set and visuals that make you feel comfortable while using our products.
* Screenshots for this showcase had been taken from HL2DM, BMS and TF2
Why do most software providers not care about outlines, but instead making bone ESP, excusing for GPU performance? That's not the case. Apparently, rendering of bone ESP requires CPU power to loop through entity skeleton, which might hit the performance, if used wrongly. Pixel shaders are fast, but not really good-looking. This is the moment I came to idea of making pixel-perfect outlines without pixel/vertex shaders. That ables you to use it with any DirectX level and besides is faster than any stock Source-based outlines ever existed due to our L2 caching system. Enjoy the quality and performance with fully customizable outline thickness and occlusion, while others have to read the labels.
* Screenshots for this showcase had been taken from HL2DM. Screenshot shows: (from top-left to top-right) Never Solid, Solid If Occluded, Solid If Unoccluded, (from top to bottom) Thickness=2.0, Thickness=4.0
- 'No one can play with Direct Hit like that!'
Getting tired of dealing boring headshots? It's time to bring some fun into casual gameplay! Our movement simulation system allows you using of any projectile-based weapon any moment, taking in account of further collisions/movement. We do not restrict max distance, so you can shoot from wherever you want. Choose between 'Legit' and 'Rage' mode and start airshoting today!
* Screenshots for this showcase had been taken from TF2.
Sequence Freezing (c) is a new powerful expoit which allows you to become semi-invincible against lag-compensated weapons and brings a lot of other game-specific advantages (read more). Take advantage of your enemies with this deadly, smoothly implemented feature while others have to scroll through antiaims and make up excuses.
THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU ("THE CUSTOMER") AND NULL CORE LIMITED. YOU MUST READ IT BEFORE DOWNLOADING, PURCHASING OR USING NULL CORE SOFTWARE. BY DOWNLOADING AND/OR USING THE NULL CORE SOFTWARE YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE YOU ARE NOT PERMITTED TO DOWNLOAD AND/OR USE THE NULL CORE SOFTWARE.
Common terms used in this document:
DISCLAIMER OF WARRANTIES. NCS AND ANY OTHER MATERIAL IS PROVIDED "AS IS". NCL AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES WITH RESPECT TO NCS, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, TITLE AND FITNESS FOR A PARTICULAR PURPOSE.
LIMITATION OF LIABILITY. IN NO EVENT SHALL NCL OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GAME ITEMS OR ANY OTHER LOSS TO ANY ONLINE GAMING ACCOUNTS) ARISING OUT OF THE USE OF OR INABILITY TO USE NCS OR IT'S SERVICES, EVEN IF NCL HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
NCL is not responsible for any losses the customer may sustain as a result of a Valve Anti-Cheat ban while using NCS or any other in-game bans, including, but not limited to: untrusts, gameserver bans, cooldowns, etc... It is always advisable to be careful and use the NCS on an alternative account. Failure to do so, regardless of how much they may have lost, is the responsibility of the customer. NCL/NCS takes no responsibility for the customer's online gaming accounts as a result of using this website or any software, or data contained within. NCL/NCS is intended to only be used on a locally hosted gameservers which are owned by the customer. NCL/NCS takes no responsibility for the customer's online actions and/or any special, incidental, indirect, or consequential damages whatsoever as a result of using this website or any software, data or other content contained within. The customer takes full responsibility for their actions in regard to the usage of NCL/NCS, or any data contained within. NCL/NCS may track information related to NCL/NCS usage for statistics. However, the customer's private information is never exposed. NCL/NCS keep the right of terminating/suspending any account without refunding, if fraud and/or illegal activity is detected, including, but not limited to: hacking, scamming, cracking, spoofing and debugging activities.
Once the customer purchases the software subscription for any of listed games the customer gets free support and future updates till the expiration date of the NCS license. The customer might want to contact NCL team to report a bug or get help. The customer must make sure they follow these rules:
6) EXTERNAL RESOURCES
NCL has not reviewed all of the websites linked to its website and is not responsible for the contents of any such linked website. The inclusion of any link does not imply endorsement by NCL. Use of any such linked website is at the user's own risk.
Violation of these rules will result in the customer's account being temporarily suspended or completely terminated, discontinuation of any further services from NCL and possible legal action if any local or remote laws are violated in the process.
This license might change in the future without warning.
This document describes a list of third-party open source projects used during development of Null Core Project.
Razer Chroma SDK, Copyright (C) 2005-present, Razer Inc.
- Full License: https://www.razer.com/legal/razer-api-terms-of-use
LZ4 - Extremely Fast Compression, Copyright (C) 2011-present, Yann Collet.
BSD 2-Clause License: http://www.opensource.org/licenses/bsd-license.php
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
You can contact the author at:
- LZ4 homepage: http://www.lz4.org
- LZ4 source repository: https://github.com/lz4/lz4